

The reason all this made me feel sympathetic was that Dambuster Studio has been through a lot making this game. You can swap out optics and muzzles and underbarrels too. So a handgun can become an SMG or a silent pneumatic pistol, on the fly, to suit your situation. There are just a handful of core weapon types, but once you’ve done some unlocking each can be swapped out into different variants, whenever you like. Plus, I liked the way the game handles weapon modifications. When everything aligns and the game doesn’t shoot itself in the foot, you feel like you’re a guerrilla fighter, taking out a couple of Koreans, looting their bodies, then scampering out of view to scavenge more items and craft better stuff.

People are harassed for no reason, dragged from their homes and beaten.īasically, you’re weak and they’re not. Above the city, giant floating mecha-blimps roam. While you get a basic loadout of a couple of weapons, perilously few bullets to fire from them, and just a handful of health packs, the Koreans stomp up and down the streets with armour and high-tech guns, accompanied by APCs and drones and all sorts. As a result, you really feel like you’re under the heel of an oppressive regime. You can barely move without attracting their attention. The Koreans aren’t just hiding in outposts, they’re roaming the streets, willing to gun you down for all manner of poorly defined reasons. The city unlocks in chunks and each of those chunks is controlled by an aggressive Korean presence. The game achieves this partially through the way it handles stealth. And at it’s best, Homefront: The Revolution comes very close to nailing the feeling of being a guerrilla fighter. Some of the character models are great too. At times (largely at night, when some nice, warm lighting effects kick in) it can be a rather attractive game. There’s a decent game here buried under all the shit, I thought. Pushing on, the next feeling to hit me was sympathy. If you walk into a new area, pick up certain items, interact with a vendor or do any of a small handful of actions, the game just stops. There’s a bug in the new Homefront that makes the game hang every time there’s an autosave. It’s not acceptable, but it is manageable. But truth be told? You kind of get used to it after a while. It spoils any chance of the shooting feeling good and is minorly nausea-inducing at first. The frame rate is really poor, noticeably under 30fps most of the time, slowing down even further when there’s lots of stuff happening on-screen (enabling temporal anti-aliasing improves the situation a bit, and the game performs better on Xbox One, but it’s still a bit rubbish). Before you even get full control of your character in Homefront: The Revolution, during an early in-engine cutscene, you can tell it’s gonna run like crap. The second feeling, however, was disappointment.
